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PBR 3D Shield

An object I did for my thesis, which was about texturing using PBR and Substance Designer. Made the design, high and low poly models and textures, which were done with Substance Designer.

Overview of the final prop

Overview of the final prop

Initial concept and how it translated to the model

Initial concept and how it translated to the model

Wireframe

Wireframe

Baked AO and normals together with the complete tiling materials

Baked AO and normals together with the complete tiling materials

The final substance designer graph, combining the 3 material graphs and baked maps

The final substance designer graph, combining the 3 material graphs and baked maps

Detail shot of the crystal graph showing the color node

Detail shot of the crystal graph showing the color node