An object I did for my thesis, which was about texturing using PBR and Substance Designer. Made the design, high and low poly models and textures, which were done with Substance Designer.
Overview of the final prop
Initial concept and how it translated to the model
Wireframe
Baked AO and normals together with the complete tiling materials
The final substance designer graph, combining the 3 material graphs and baked maps
Detail shot of the crystal graph showing the color node