Phoenix Flight started as a Junction 2016 game jam game, and continued as a freetime project. I worked on all aspects of the art, from modelling to texturing, animation and UI to some level.
Phoenix character flying animation
Wireframe and rig. 408 tris.
Textures were made inside Blender and Krita. Everything is mirrored.
Foliage for the environment. Low poly, as it was a mobile game.
Obstacle objects.
Some of the environment textures. Foliage uses alpha mask for transparency, while ground uses tiling textures.