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Phoenix Flight 3D Assets

Phoenix Flight started as a Junction 2016 game jam game, and continued as a freetime project. I worked on all aspects of the art, from modelling to texturing, animation and UI to some level.

Phoenix character flying animation

Wireframe and rig. 408 tris.

Wireframe and rig. 408 tris.

Textures were made inside Blender and Krita. Everything is mirrored.

Textures were made inside Blender and Krita. Everything is mirrored.

Foliage for the environment. Low poly, as it was a mobile game.

Foliage for the environment. Low poly, as it was a mobile game.

Obstacle objects.

Obstacle objects.

Some of the environment textures. Foliage uses alpha mask for transparency, while ground uses tiling textures.

Some of the environment textures. Foliage uses alpha mask for transparency, while ground uses tiling textures.